+8 seconds this turn.
Hijack · the word party game for one phone
Explain words. Hijack tiles. Five in a row wins.
A team word-explaining game for the people around your table. One phone goes from hand to hand and it is everything: the board, the timer, both decks and the referee.
- One phone
- 2–4 teams
- 60 seconds
- Works offline
- Square
- Triangle
- Diamond
- Plus
How to play
A 5×5 board, teams take turns. Every turn has four steps, and the phone keeps track of all of it.
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Declare a tile
Pick any tile you don’t own, empty or someone else’s. The big number is its cost: how many words you need to get. Every tile starts at 4.
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Opponents sabotage
Each opposing team may play one sabotage: a shorter clock, mime only, a banned word… You answer with one power-up. Cards are viewed behind a curtain, so nobody peeks at another hand.
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Explain for 60 seconds
A die roll picks which word on each card you explain. Correct +1, skip −1. The word itself, words with the same root and translations are off limits; anything else goes.
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Claim it, draw a card
Hit the cost and the tile is yours. Light tiles pay a power-up, dark tiles a sabotage, the centre both. The first team with five tiles in a line wins: row, column or diagonal.
Every tile can be hijacked back.But every claim adds a chip, so the tile costs one more word each time.
- 4
- 5
- 6
- 7
- 8
- 9
Two decks
Claimed tiles earn cards. Power-ups are played on your turn, sabotage on someone else’s. Five cards in hand, max.
Power-ups
Cream and orange. Extra time, a cheaper tile, a free skip or a shield against dirty tricks.
- HijackPower-up
- Extra time8
- Shield
Cancel the sabotage played on you this turn.
- Mirror
Cancel the sabotage played on you. Each team that played one suffers it on their next turn.
Sabotage
Ink and red. Steal their seconds, force them into mime or send them off to another tile.
- HijackSabotage
- Short clock5
−5 seconds this turn.
- Mime only
No talking. Gestures only.
- Detour
They must declare a different tile.
Made for phones, no app needed
Open the page and play. No app store, no download to wait for.
Add to home screen
On iPhone in Safari: Share → Add to Home Screen. On Android in Chrome: menu → Install app. Hijack then opens full screen.
Works offline
After the first visit everything lives on the phone: words, cards and rules. Cabin, bus or mountain hut, it doesn’t matter.
No account
No sign-up, no login. Type in the team names and play.
No tracking
No ads, no cookies, no analytics. The game is saved only on your phone and survives an accidental close.
Before your first game
How many players do we need?
At least four: 2 to 4 teams with at least two players each. Teams don’t have to be the same size, and within a team players explain in strict rotation.
How long does a game take?
A turn is 60 seconds (shorter or longer in the settings). A whole game depends on the number of teams and how much hijacking goes on; plan for roughly half an hour to an hour.
Can we play in English?
The menus, rules and cards switch to English in the settings, even in the middle of a game. The word deck you explain from is Bosnian for now.
How does nobody see the other hands?
Before every private screen the phone shows which team to pass it to. Cards are revealed only while that team holds a button down, and go back behind the curtain as soon as the phone moves on.